• Katrin Becker
  • Keynote Speaker
  • is an internationally known expert in the design and analysis of Serious Games. She holds two degrees in computer science and a PhD in Educational Technology with a focus on instructional game design. With over 30 years of teaching experience in Science, Engineering, Education, and Art, she has taught computer science, videogame design, digital game-based learning, and technical writing. Her teaching innovations have been internationally recognized and she is widely published in the areas of computer science education, educational technology, and digital game based learning. She designs and develops eLearning in all sectors, and has consulted for various organizations on the use of digital games for instructional purposes. She has designed and developed several educational and advertising games, and is the author of a book on the technical aspects of simulations and games written for non-technical people.

    Finally, perhaps as counterpoint to her work in and with digital technology, she runs a small farm where she has been raising waterfowl and other animals for over twenty years. This farm forms the basis for her “Ducks in the Classroom” program, which has been providing eggs for hatching in classrooms locally since 1988, and information on school hatching projects globally since 2001.
 
  • Brad Mears
  • Keynote Speaker
  • Brad is a researcher, professor and program director at the University of Central Missouri. He also serves as a board member for the Midwest Clinic for Autism Spectrum Disorders.

    Brad found his passion for developmental neurology as an early childhood special education and elementary teacher. He completed his Ed.D. at the University of Northern Colorado in 2000, focusing on early childhood and childhood developmental neurology and completing his dissertation on brain based learning practices that can also improve the physical activity habits and healthy development of the total child. Soon after the completion of this program, Brad began making a large scale impact in the lives of educators, parents and children around the world.

    He is best known for his work in the areas of:
    • Healthy Brain Development
    • Developing a Learning Brain
    • The Impact of Environmental Factors on the Brain and Learning
    • Youth Obesity as it relates to Health, Brain Development and Learning
    • The Importance of Play on Brain Development and Learning
    • Brain Based Differences in Children (such as *Autism, ADD and Gender)
    • The Impact of the Digital Age/Multimedia and Technology on the Developing Child
    • Understanding *Autism as a Neurological Disorder (Helping the Parents, Teachers, Physicians and Therapists better understand these amazing children)

    *Brad is also the father of an Autistic Child and has had a major impact on the future of autism research, diagnosis and treatment.
 
  • Michael Christel
  • Mike Christel is a Teaching Professor in the Entertainment Technology Center at Carnegie Mellon University (CMU). He co-teaches an introductory course in the Master of Entertainment Technology program integrating educational goals, professional development, and engaging experiences, i.e., learn, work, and play. He enjoys collaborating with graduate students on transformational games in the areas of education and health. He also is affiliated with CMU's Human-Computer Interaction Institute and the Computer Science Department, and is currently focused on playtesting with a history of multimedia information processing and interface research. Christel received his PhD from Georgia Tech in 1991 with a thesis examining dynamically generated digital video interfaces. See http://www.cs.cmu.edu/~christel for further details.
 
  • Suzanne Freyjadis
  • Suzanne Freyjadis began her career in 1991 working with the revolutionary governments of Lithuania, Latvia and Estonia, so she’s really just happy just to be able to walk around now without her own personal KGB agent following her everywhere.

    After that excitement, Suzanne worked for a variety of International Non-Profits, educational companies and game industry conferences working to change the way people see the world.

    Using her graduate degree and research, Suzanne now offers workshops for universities and high school game programs on diverse character creation and is the author of the young adult adventure Pirates of the Dragon Clan book series.

    She is also the Chair for the IGDA Game Education SIG working to create an academic journal for the IGDA and volunteering with Women in Games International and their mentor program, Game Mentor Online.

    Suzanne is thrilled to be consulting on the Edugaming Conference through her company, Game Education Consulting LLC.

 
  • Paul Hayes Jr.
  • Bio coming soon.
 
  • Randy Kaplan
  • Dr. Kaplan is a full time professor of computer science at Kutztown University. He has taught for the past 8 years at Kutztown. Prior to that he was a professor of information science and technology at Drexel University for 8 years. Dr. Kaplan has a significant amount of experience spanning industry, research, and academia over the past 40 years. He holds a patent for the first prototype of an intelligent essay-scoring program. Current interests include mobile devices and software development, teaching novices to program, natural language processing, and artificial intelligence. Dr. Kaplan wrote his first program in 1965 in the FORTRAN programming language for an IBM 360/65 computing system. He is also one of the youngest persons to have produced electronic music while a student in middle school in Philadelphia. He and another student built their own electronic music equipment and recorded original compositions. This was around the time that the first commercial synthesizer was built by Robert A. Moog.
 
  • Katie Leach
  • Katie Leach received a BA and Social Studies certification at Geneva College and a MS in Education (Classroom Technology) from Wilkes University. She is currently working in Wilkes University's Educational Leadership Program in Educational Technology.

    Since 2001, Katie has taught in the Weatherly Area School District, first as a Middle School Social Studies Teacher and currently as the Gifted Support Teacher (K-12) and Online Course Coordinator for the high school. She is also an adjunct professor for Wilkes University in the Instructional Media program.

    Passionate about education and technology, she is a member of the Discovery Educator Network as a STAR and the Pennsylvania Association for Educational Technology and Communications (PAECT). She is on the speaker's bureau for the Pennsylvania Association for Gifted Education (PAGE) and has given presentations at their state conferences and in individual districts. She is also a member of the National Association for Gifted Children (NAGC).
 
  • Jeff Mummert
  • Jeff Mummert is the Social Studies Department Chair at Hershey High School in Hershey, PA and teaches history at York College of Pennsylvania. Jeff is the director of Submrge: Deeper Thinking About Games in Education, a site that promotes the use of games “as text” in K12 classrooms by reviewing commercial games, game-making platforms, and by offering game-based learning activities. Jeff also runs HistoriQuest, which develops educational resources and digital applications for historic sites. You can find him on twitter @jsmummert
 
  • Andy Petroski
  • Andy Petroski is the Director and Assistant Professor of Learning Technologies at Harrisburg University of Science & Technology. Andy has designed the LTMS 510: Learning Technologies and Solutions course in the Learning Technologies M.S. program in the multiplayer classroom format. He has also worked with other faculty at Harrisburg University to help them incorporate multiplayer classroom elements into their courses. Andy teaches LTMS 603: Engaging with Learning Activities, Games and Simulations where grad students redesign a lesson using the multiplayer classroom format. His work at Harrisburg University has included efforts in the areas of educational technology strategy, games and simulations, classroom technology, web 2.0, patient education, social learning and faculty development. Learn more about Andy on LinkedIn at www.linkedin.com/in/apetroski/ and on Twitter at @apetroski.
 
  • Mary Rasley
  • Mary Rasley is the Principal Investigator on the National Science Foundation Advanced Technological Education grant “Edugaming: Student-Teacher Collaborations to Strengthen the STEM Pipeline through Educational Game Development” as well as a recipient (with Steven Weitz) of the Google CS4HS 2011 and 2012 Grants. This grant extends the work begun on educational game development in the NSF ATE grant “Merging Computer Science and Digital Arts: An Interdisciplinary Gaming and Simulation Curriculum”.

    Mary is a Professor of Computer Information Systems at Lehigh Carbon Community College in Schnecksville, PA. She teaches courses in Game Development, Web Development, Computer Science, Information Systems, and Programming. She holds a Master in Business Administration from Syracuse University with a concentration in Organization and Management and a Masters of Computer Science from Villanova University with a concentration in Knowledge-Based Systems.
 
  • Ryan Sittler
  • Ryan L. Sittler (BS Education, MS Library Science, MS Instructional Technology) is an Assistant Professor at California University of Pennsylvania (CalU), where he provides leadership and coordination for the library information literacy program, as well as acting as a technical resource for matters involving library instruction and instructional technology/design.

    Professor Sittler is a doctoral candidate at Indiana University of Pennsylvania (IUP) where he is working toward a Ph.D. in Communications Media and Instructional Technology with a focus on Games and Simulations. His research interests include gaming for learning, game design and development, information literacy pedagogy, emerging technologies for teaching/learning, and instructional design. He has co-edited, with Dr. Doug Cook, two books for the Association of College and Research Libraries (ACRL) on library pedagogy – Practical Pedagogy for Library Instructors: 17 Innovative Strategies to Improve Student Learning (2008) and The Library Instruction Cookbook (2009). He also led a team of colleagues at IUP in creating the serious game A Planet in Peril: Plagiarism (http://bit.ly/1oenePy). The Beta of this game was the 2010 Caspian Learning £3000 Serious Games Challenge winner. In addition to these publications, Ryan regularly presents, and consults, on information literacy pedagogy and basic game design.
 
  • Chanel Summers
  • (Co-Founder, Syndicate 17; Adjunct Professor, USC School of Cinematic Arts, Interactive Media & Games Division; Chief Product Officer, Score Music Interactive)

    Chanel Summers began her career as a pioneering designer and producer of video games, developing innovative products ranging from high-performance 3D vehicle simulations, to action/arcade platform games, to hardware peripherals while working at early industry-leading companies such as Mindscape, Velocity and Mattel Media.

    Recruited to Microsoft in the late '90s, Chanel was responsible for the release of that company's first multiplayer internet game, Fighter Ace, a precursor to the rise of online gaming. Chanel was subsequently selected as the company's first Audio Technical Evangelist, in which capacity she was responsible for launching innovative audio technologies such as DirectMusic (a revolutionary method of creating and delivering interactive music and sound design) and also dramatically increasing the use of Windows as a platform for audio creation.

    With the inception of Microsoft's Xbox game system in 2000, Chanel was tapped to help design and promote the audio capabilities of the new hardware and to create the industry's first support team for content creators: a team of graphic artists, sound designers, composers and game designers who would work with the development community, coaching game creators to take advantage of the capabilities presented by Xbox. As a result, Chanel became a widely recognized figure in leading industry organizations, as well as the published author of a number of articles and technical white papers

    After leaving Microsoft, Chanel co-founded Syndicate 17, an audio production house based in Seattle and Los Angeles that specializes in writing and producing original scores, cues, and sound effects for everything from films and television shows to video games and web sites. In addition, Chanel is also a highly sought-after professional drummer, recording with and performing frequently in a number of nationally touring bands, working alongside such bands as Missing Persons, The Dreaming, Smile Empty Soul, The Last Vegas, Endless Hallway, and Vast, and showcasing in festivals ranging from CMJ to SXSW.

    Chanel is a frequent lecturer at both music and technology industry events around the world, as well as at leading educational institutions, captivating audiences as diverse as TEDx, Trinity College (Dublin), SESAC, the Irish Music Rights Organization, the Seattle Interactive Conference, the Develop Conference, Queen Mary University of London, and the Dublin Institute of Technology. Chanel sits on the advisory board for The Academy of Entertainment and Technology at Santa Monica College, is a member of the 5D Institute, a cutting edge research organization exploring the future of narrative media through World Building, and also consults on new developing game audio technologies and game audio designs. Chanel has also developed and is teaching a new course at the University of Southern California's Interactive Media & Games Division in the School of Cinematic Arts which focuses on the art and aesthetics of creating audio for video games and has also worked with the USC faculty on the creation of a dedicated minor in interactive audio for students looking to specialize in that area. Most recently, Chanel has been appointed the Chief Product Officer of Score Music Interactive, a revolutionary new start-up based in Ireland that is creating an interactive music publishing software technology.

 
  • Steven Weitz
  • Steven Weitz is an animator and digital artist. He received his Masters of Fine Arts in Computer Art from the Savannah College of Art and Design, after which he worked on various animation, film, and television projects. He has produced animations and visual effects for independent films, DVD games, and Award-Winning visual effects for original movies and television shows (including the hit shows Lost and Alias). In addition to his work with digital arts, Weitz is a lifelong gaming enthusiast, and has studied game design extensively. He now serves as an Assistant Professor of Media Arts at Lehigh Carbon Community College. Weitz is the co-principal investigator on the National Science Foundation Advanced Technological Education grant “Edugaming: Student-Teacher Collaborations to Strengthen the STEM Pipeline through Educational Game Development”. This grant extends the work begun on educational game development in the NSF ATE grant “Merging Computer Science and Digital Arts: An Interdisciplinary Gaming and Simulation Curriculum”. In addition, he has been awarded, along with Mary Rasley, Google CS4HS grants for 2011 and 2012.
 
Need help or have questions? Contact us at computergaming@lccc.edu


National Science Foundation LCCC's Gaming and Simulation Curriculum is supported by the National Science Foundation under grant number 1304216.

*Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
 

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