Stephen Jacobs


Associate Director at RIT's Center for Media, Art, Games, Interactivity and Creativity (MAGIC) and a Professor of Interactive Games and Media in the University's School of Interactive Games and Media. He teaches game history, design, narrative and industry practices.


Most recently he has worked on game and/or narrative design for Just Press Play (funded by Microsoft Research), Martha Madison's Marvelous Machines (funded by the NSF) andMindGamers, (funded by RIT's office of Applied Research). He serves as a Visiting Scholar for the International Center for the History of Electronic Games and Chair of the IGDA Learning, Education and Game Special Interest Group.



Michelle Miller

As Managing Director, Ms. Miller oversees strategic planning, communications, and operations for the Joan Ganz Cooney Center and leads industry-focused work. She brings more than fifteen years of experience as a leading strategist for mission-driven organizations.


Michelle began her career developing education programs and interactive games as a consultant for the U.S. Environmental Protection Agency. She went on to establish the overall digital strategy for PBS KIDS, designing prototypes and usability testing, launching dozens of new applications and participating in international children's media efforts. She also led online engagement for Greenpeace International in Amsterdam, the Netherlands, as Editor-in-Chief of New Media. Prior to joining the Center, Michelle launched a new marketing platform to transform online health education, volunteerism and fundraising efforts at the March of Dimes. Currently she sits on the Advisory Council of the Children's Creativity Museum.

The goal of this conference is to bring together educators and representatives from the game industry to discuss the powerful impact effective educational games have on learning, as well as how best to utilize games for effective student education.

Learn About:

  • Game Development Curriculum
  • Foundation of Communication between Educators and Industry Representatives
  • Pedagogy Behind the Creation of Educational Games
  • Games as Simulation
  • Game Design
  • Student Projects Done Right – How students and educators best work together

Conference Will Include:
  • Sessions by innovative educators and game developers
  • How to Create Effective Educational Games
  • Workshops - Attendees get together to work on their own educational game concepts
  • Focused Networking Events
  • Professional Game Showcase
  • Student Game Showcase
  • Student Sessions to hear from hiring managers
  • Post-Conference Networking Webinars and Wikis
  • Mentor Program for Educators and Students


Conference registration begins at 8 AM each day

Conference sessions begin at 9 AM

Continental breakfast and lunch provided with every registration
Attendees:
  • Secondary Educators
  • College and University Educators
  • Game Industry Professionals
  • Edugaming Company Representatives
  • Pre-Service Education Majors
  • Game and Simulation Development Majors

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June 3, 2015 - Early Bird registration ends June 30, 2015!

April 15, 2015 - Call for Papers have been posted. View it here.


Need help or have questions? Contact us at computergaming@lccc.edu


National Science Foundation LCCC's Gaming and Simulation Curriculum is supported by the National Science Foundation under grant number 1304216.

*Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
 

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