• Stephen Jacobs
  • Keynote Speaker

  • Associate Director at RIT's Center for Media, Art, Games, Interactivity and Creativity (MAGIC) and a Professor of Interactive Games and Media in the University's School of Interactive Games and Media. He teaches game history, design, narrative and industry practices.

    Most recently he has worked on game and/or narrative design for Just Press Play (funded by Microsoft Research), Martha Madison's Marvelous Machines (funded by the NSF) andMindGamers, (funded by RIT's office of Applied Research). He serves as a Visiting Scholar for the International Center for the History of Electronic Games and Chair of the IGDA Learning, Education and Game Special Interest Group.
  • Michelle Miller
  • Keynote Speaker

  • As Managing Director, Ms. Miller oversees strategic planning, communications, and operations for the Joan Ganz Cooney Center and leads industry-focused work. She brings more than fifteen years of experience as a leading strategist for mission-driven organizations.

    Michelle began her career developing education programs and interactive games as a consultant for the U.S. Environmental Protection Agency. She went on to establish the overall digital strategy for PBS KIDS, designing prototypes and usability testing, launching dozens of new applications and participating in international children's media efforts. She also led online engagement for Greenpeace International in Amsterdam, the Netherlands, as Editor-in-Chief of New Media. Prior to joining the Center, Michelle launched a new marketing platform to transform online health education, volunteerism and fundraising efforts at the March of Dimes. Currently she sits on the Advisory Council of the Children's Creativity Museum.
  • Nora Oswald

  • sNora has been a classroom teacher since 2000 and has taught a range of students from 7th grade through college level. In 2014 she was nominated as a Keystone Technology Innovator and has created the top video of all time on 101qs.com. A few years ago she discovered that she enjoys creating games for her students. She has created numerous games for her classroom and for the classrooms of other teachers. She writes about her teaching and gaming experiences on her blog, Simplifying Radicals, and in her spare time she enjoys training for 5k races with her two sons and black lab.
  • Gordon Goodman

  • Before starting as a Computer Science faculty member at Rochester Institute of Technology (RIT) in 1984, Gordon got graduate degrees in Instructional Technology (Instructional Design and Computer-Assisted Instruction - 1978) and Computer Science (software for network delivery of adaptive quizzing to assess learning - 1990). While working as an Instructional Designer at RIT, he was the PI for a FIPSE grant from the US Department of Education to help RIT faculty learn to use general purpose software (such as databases and spreadsheets) for instruction and active learning. In the early 90's, he developed six computer games in conjunction with Dr. Maryanne Wolf at Tufts University for RAVE-O, an evidence-based intervention for children with reading disabilities, ran RIT's Faculty Computer Workshop, helped start RIT's Department of Information Technology and developed a model IT curriculum and accreditation standards. Gordon's interests in computers as a medium for communication, learning and creative expression led him to become a founding member of the School of Interactive Games and Media where he is currently teaching and working with students to develop games to help children learn to read in places without adequate infrastructure. Remy and the Book of Rhymes is the first game in this current project.
  • Sten McKenzie

  • Sten Erickson McKinzie is an award-winning Animator/Interactive Media Developer whose industry career spans more than two decades.

    In 1991, Sten received his Bachelors in Science from Rochester Institute of Technology (RIT) for Film, Video and Animation. His career took him from his home town of Rochester, New York to Los Angeles, Chicago and even Paris, France. He has worked as an artist animator, designer, developer and creative director for companies including Johnson & Johnson, American Airlines, Gatorade, Acclaim Entertainment and EA Games.

    Sten has always had a passion for teaching and felt a responsibility to share his experience and knowledge with future generations of animators and developers. Throughout his career, Sten has maintained his interest in education, working as an adjunct lecturer. In 2010, Sten decided to leave industry and return to graduate school so that he could pursue his passion for teaching.

    After several years balancing a full-time teaching load and graduate studies, Sten received his Master of Fine Arts from RIT in Computer Graphic Design/ Visual Communication Design. Sten now enjoys a full-time faculty position in the School of Interactive Games and Media at RIT.
  • Christopher Harris

  • In addition to leading the team at Play Play Learn, Christopher is a certified school librarian and school administrator working as the Director of the School Library System for the Genesee Valley Educational Partnership in western New York, an educational services agency that has provided a curriculum aligned board game library to member school districts since 2007. He presents nationally on gaming in schools and libraries as well as other school, technology and library topics and has authored and co-authored numerous books and articles on gaming and learning including the Teaching Through Games Series (Rosen, 2015) and Libraries Got Game: Aligned Learning through Modern Board Games (ALA Editions, 2010). Christopher also serves as the Fellow for Youth and Technology Policy Issues with the American Library Association.
  • Brian Mayer

  • A certified teacher and school librarian, Brian currently works as a gaming and library technology specialist for the Genesee Valley Educational Partnership. Working with school librarians and classroom teachers, Brian utilizes game resources, design exercises and play experiences to enrich and extend classroom instruction. Brian is a founding board member of the American Library Association's Games and Gaming Roundtable and co-author of Libraries Got Game: Aligned Learning through Modern Board Games (ALA Editions, 2010) as well as other articles. He presents workshops at state and national conferences exploring the value of games and play in education. In addition to this work, Brian is also the author of the award-winning game Freedom: The Underground Railroad, published by Academy Games in 2013.
  • Jason Paden

  • Jason Paden is an Instructional Designer for the Lehigh Valley Health Network's Division of Education. Jason graduated from Kutztown University of Pennsylvania in 2011 with a Bachelor's Degree in Computer Science with a focus on software development. Since graduating, Jason has continued to hone his skills by assisting in the design and development of several research-based medical simulation projects and educational games on platforms such as Second Life, AvayaLive Engage, and Unity3D.
  • Virgina Cooney

  • Virginia Cooney is a Senior eLearning Designer in the Division of Education at Lehigh Valley Health Network. She has a B.A. in Communications from Cedar Crest College and a M.S. in Learning Technologies from Drexel University. Virginia has 14 years experience in the training and education field in a variety of markets including call centers, consumer packaged goods, pharmaceuticals, and healthcare. In her current position, Virginia designs interactive eLearning using platforms such as Articulate Presenter and Storyline and is currently working with a colleague to launch a virtual reality healthcare simulation platform. Virginia also is working to find ways to design and further integrate educational games into the healthcare environment.
  • Katie Leach

  • Katie Leach received a BA and Social Studies certification at Geneva College and a MS in Education (Classroom Technology) from Wilkes University. She is currently working in Wilkes University's Educational Leadership Program in Educational Technology.

    Since 2001, Katie has taught in the Weatherly Area School District, first as a Middle School Social Studies Teacher and currently as the Gifted Support Teacher (K-12) and Online Course Coordinator for the high school. She is also an adjunct professor for Wilkes University in the Instructional Media program.

    Passionate about education and technology, she is a member of the Discovery Educator Network as a STAR and the Pennsylvania Association for Educational Technology and Communications (PAECT). She is on the speaker's bureau for the Pennsylvania Association for Gifted Education (PAGE) and has given presentations at their state conferences and in individual districts. She is also a member of the National Association for Gifted Children (NAGC).
  • Mary Rasley

  • Mary Rasley is the Principal Investigator on the National Science Foundation Advanced Technological Education grant "Edugaming: Student-Teacher Collaborations to Strengthen the STEM Pipeline through Educational Game Development" as well as a recipient (with Steven Weitz) of the Google CS4HS 2011 and 2012 Grants. This grant extends the work begun on educational game development in the NSF ATE grant "Merging Computer Science and Digital Arts: An Interdisciplinary Gaming and Simulation Curriculum".

    Mary is a Professor of Computer Information Systems at Lehigh Carbon Community College in Schnecksville, PA. She teaches courses in Game Development, Web Development, Computer Science, Information Systems, and Programming. She holds a Master in Business Administration from Syracuse University with a concentration in Organization and Management and a Masters of Computer Science from Villanova University with a concentration in Knowledge-Based Systems.
  • Ryan Sittler

  • Ryan L. Sittler (BS Education, MS Library Science, MS Instructional Technology) is an Assistant Professor at California University of Pennsylvania (CalU), where he provides leadership and coordination for the library information literacy program, as well as acting as a technical resource for matters involving library instruction and instructional technology/design.

    Professor Sittler is a doctoral candidate at Indiana University of Pennsylvania (IUP) where he is working toward a Ph.D. in Communications Media and Instructional Technology with a focus on Games and Simulations. His research interests include gaming for learning, game design and development, information literacy pedagogy, emerging technologies for teaching/learning, and instructional design. He has co-edited, with Dr. Doug Cook, two books for the Association of College and Research Libraries (ACRL) on library pedagogy – Practical Pedagogy for Library Instructors: 17 Innovative Strategies to Improve Student Learning (2008) and The Library Instruction Cookbook (2009). He also led a team of colleagues at IUP in creating the serious game A Planet in Peril: Plagiarism (http://bit.ly/1oenePy). The Beta of this game was the 2010 Caspian Learning £3000 Serious Games Challenge winner. In addition to these publications, Ryan regularly presents, and consults, on information literacy pedagogy and basic game design.
  • Steven Weitz

  • Steven Weitz is an animator and digital artist. He received his Masters of Fine Arts in Computer Art from the Savannah College of Art and Design, after which he worked on various animation, film, and television projects. He has produced animations and visual effects for independent films, DVD games, and Award-Winning visual effects for original movies and television shows (including the hit shows Lost and Alias). In addition to his work with digital arts, Weitz is a lifelong gaming enthusiast, and has studied game design extensively. He now serves as an Assistant Professor of Media Arts at Lehigh Carbon Community College. Weitz is the co-principal investigator on the National Science Foundation Advanced Technological Education grant "Edugaming: Student-Teacher Collaborations to Strengthen the STEM Pipeline through Educational Game Development. This grant extends the work begun on educational game development in the NSF ATE grant "Merging Computer Science and Digital Arts: An Interdisciplinary Gaming and Simulation Curriculum. In addition, he has been awarded, along with Mary Rasley, Google CS4HS grants for 2011 and 2012.
Need help or have questions? Contact us at computergaming@lccc.edu

National Science Foundation LCCC's Gaming and Simulation Curriculum is supported by the National Science Foundation under grant number 1304216.

*Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

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